<?xml version="1.0" encoding="utf-8"?>
<settings>
  <item>
    <variant name="AttackDistance" value="35" />
    <variant name="AutoDestroyItemQuality" value="" />
    <variant name="AutoSaleItemQuality" value="1" />
    <variant name="AutoSaleNpcName" value="" />
    <variant name="BeginAttackBlood" value="90" />
    <variant name="BeginAttackMP" value="90" />
    <variant name="BeginRelaxBlood" value="70" />
    <variant name="BeginRelaxMP" value="50" />
    <variant name="BuyAmmoNum" value="" />
    <variant name="BuyFoodNum" value="" />
    <variant name="BuyPetFoodNum" value="" />
    <variant name="BuyWaterNum" value="" />
    <variant name="Career" value="Mage" />
    <variant name="ChangeMapTime" value="100" />
    <variant name="CreateFoodNum" value="5" />
    <variant name="CreateWaterNum" value="5" />
    <variant name="DruidAttackType" value="" />
    <variant name="DruidBeginHealBlood" value="" />
    <variant name="DruidCatFormRaid" value="False" />
    <variant name="DruidDAttack" value="" />
    <variant name="DruidDemoralizingRoar" value="False" />
    <variant name="DruidEndHealBlood" value="" />
    <variant name="DruidEnrage" value="False" />
    <variant name="DruidFaerieFire" value="" />
    <variant name="DruidFeralCharge" value="False" />
    <variant name="DruidFire" value="False" />
    <variant name="DruidLifebloom" value="False" />
    <variant name="DruidMaim" value="False" />
    <variant name="DruidMangle" value="False" />
    <variant name="DruidOmenofClarity" value="False" />
    <variant name="DruidPounce" value="" />
    <variant name="EscapeMonsterHPPercentage" value="" />
    <variant name="EscapeOrNot" value="False" />
    <variant name="EscapePlayerHPPercentage" value="" />
    <variant name="FindSkinnable" value="False" />
    <variant name="FollowedTime" value="30" />
    <variant name="GoBackCityAmmo" value="True" />
    <variant name="GoBackCityAttack" value="False" />
    <variant name="GoBackCityBandage" value="" />
    <variant name="GoBackCityChest" value="" />
    <variant name="GoBackCityEquipFix" value="True" />
    <variant name="GoBackCityFeet" value="" />
    <variant name="GoBackCityFood" value="False" />
    <variant name="GoBackCityHands" value="" />
    <variant name="GoBackCityHead" value="" />
    <variant name="GoBackCityHearth" value="True" />
    <variant name="GoBackCityHorse" value="True" />
    <variant name="GoBackCityLegs" value="" />
    <variant name="GoBackCityMainHand" value="" />
    <variant name="GoBackCityOffHand" value="" />
    <variant name="GoBackCityPetFood" value="False" />
    <variant name="GoBackCityRanged" value="" />
    <variant name="GoBackCityShoulders" value="" />
    <variant name="GoBackCityWaist" value="" />
    <variant name="GoBackCityWater" value="False" />
    <variant name="GoBackCityWrist" value="" />
    <variant name="GoBackEmptyNum" value="" />
    <variant name="GoBackFullBag" value="True" />
    <variant name="GoBackPatrol" value="" />
    <variant name="HighestTargetLevel" value="3" />
    <variant name="IsAttackElite" value="False" />
    <variant name="IsAttackNormal" value="True" />
    <variant name="IsAttackPriority" value="" />
    <variant name="IsAttackRare" value="False" />
    <variant name="IsAttackRareElite" value="False" />
    <variant name="IsAttackWorldBoss" value="False" />
    <variant name="IsAutoAttack" value="" />
    <variant name="IsAutoBuy" value="False" />
    <variant name="IsAutoDestroyItem" value="False" />
    <variant name="IsAutoSale" value="True" />
    <variant name="IsBuyAmmo" value="False" />
    <variant name="IsBuyFood" value="False" />
    <variant name="IsBuyPetFood" value="" />
    <variant name="IsBuyWater" value="False" />
    <variant name="IsChangeMap" value="True" />
    <variant name="IsChangeMapByTime" value="True" />
    <variant name="IsCircleDirection" value="" />
    <variant name="IsUseBattleGrid" value="" />
    <variant name="IsUseFishMonger" value="False" />
    <variant name="LootDelay" value="" />
    <variant name="LootDistance" value="" />
    <variant name="LowestTargetLevel" value="8" />
    <variant name="MageArmorType" value="IceArmor" />
    <variant name="MageAttack" value="False" />
    <variant name="MageFirstAttack" value="Frostbolt" />
    <variant name="MageShoot" value="True" />
    <variant name="MaximumTargetNumber" value="" />
    <variant name="NotPickup" value="False" />
    <variant name="PassiveAttack" value="False" />
    <variant name="PatrolFile" value="" />
    <variant name="PatrolType" value="Line" />
    <variant name="PlayerDistance" value="" />
    <variant name="Radius" value="" />
    <variant name="ResurrectFile" value="" />
    <variant name="RidePickup" value="False" />
    <variant name="RunMode" value="local_set" />
    <variant name="StopCreateFoodNum" value="20" />
    <variant name="StopCreateWaterNum" value="20" />
    <variant name="UseArcaneMissiles" value="100" />
    <variant name="UseBatteredChest" value="False" />
    <variant name="UseFoodBlood" value="70" />
    <variant name="UseFrostNova" value="True" />
    <variant name="UseHealingPotion" value="15" />
    <variant name="UseHerb" value="False" />
    <variant name="UseIndividualLoot" value="False" />
    <variant name="UseMageSystem" value="Ice" />
    <variant name="UseManaPotion" value="15" />
    <variant name="UseManaShield" value="True" />
    <variant name="UseManaSugarMana" value="30" />
    <variant name="UseMine" value="False" />
    <variant name="UsePolymorph" value="True" />
    <variant name="UseSkinning" value="" />
    <variant name="UseSummonWater" value="True" />
    <variant name="UseWaterMP" value="50" />
    <variant name="WarningAttacked" value="False" />
    <variant name="WarningBagFull" value="False" />
    <variant name="WarningBandage" value="False" />
    <variant name="WarningBevyAttack" value="" />
    <variant name="WarningDieCnt" value="10" />
    <variant name="WarningFollowed" value="True" />
    <variant name="WarningHasGoBack" value="False" />
    <variant name="WarningInventoryItemDurability" value="False" />
    <variant name="WarningNoAmmo" value="False" />
    <variant name="WarningNoBloodPotion" value="False" />
    <variant name="WarningNoFood" value="False" />
    <variant name="WarningNoManaPotion" value="False" />
    <variant name="WarningNoPetFood" value="False" />
    <variant name="WarningNoWater" value="False" />
    <variant name="WarningNotOnline" value="False" />
    <variant name="WarningPlayer" value="" />
    <variant name="WarningQuestFail" value="True" />
    <variant name="WarningResurrect" value="True" />
    <variant name="WarningStand" value="True" />
    <variant name="WarningTypeBuzzer" value="True" />
    <variant name="WarningTypeSoundBox" value="False" />
    <variant name="WarningWhisper" value="True" />
    <variant name="battle_grid_size" value="" />
    <variant name="monster_attack_range" value="35" />
    <variant name="IsUsePet" value="False" />
    <variant name="IsUseCheetah" value="False" />
    <variant name="MendPetBlood" value="" />
    <variant name="HunterBeginRangedRaid" value="" />
    <variant name="IsUseRogueStealthAttack" value="False" />
    <variant name="IsUseRogueThrowAttack" value="False" />
    <variant name="IsRogueStealthOnRelax" value="False" />
    <variant name="IsUseRogueAutoApplyPoison" value="False" />
    <variant name="UseVanishMinBlood" value="" />
    <variant name="UseVanishTargetBlood" value="" />
    <variant name="UseVanishTargetNum" value="" />
    <variant name="IsUseWarlockImp" value="False" />
    <variant name="IsUseWarlockVoidwalker" value="False" />
    <variant name="IsUseWarlockFelguard" value="False" />
    <variant name="WarlockDemonSkin" value="False" />
    <variant name="WarlockDemonArmor" value="False" />
    <variant name="WarlockFelArmor" value="False" />
    <variant name="CurseOfWeakness" value="False" />
    <variant name="CurseOfAgony" value="False" />
    <variant name="CurseOfElements" value="False" />
    <variant name="WarlockDrainLifeBeginBlood" value="" />
    <variant name="WarlockStoreSoulShardNum" value="" />
    <variant name="WarlockLifeTapBeginBlood" value="" />
    <variant name="WarlockLifeTapBeginMana" value="" />
    <variant name="WarlockPetMendBloodPlayer" value="" />
    <variant name="WarlockPetMendBloodPet" value="" />
    <variant name="WarlockDrainSoulPlayerBlood" value="" />
    <variant name="WarlockDrainSoulTargetBlood" value="" />
    <variant name="WarriorBattle" value="False" />
    <variant name="WarriorBerserker" value="False" />
    <variant name="WarriorDefensive" value="False" />
    <variant name="PaladinAura" value="Devotion Aura" />
    <variant name="PaladinSeal" value="Seal of Righteousness" />
    <variant name="PaladinBless" value="Blessing of Might" />
    <variant name="PaladinJudgement" value="Judgement of Light" />
    <variant name="PaladinLayHandHp" value="" />
    <variant name="PaladinHolyShieldHp" value="" />
    <variant name="PaladinHolyLightHp" value="" />
    <variant name="PaladinQuXie" value="False" />
    <variant name="PriestNoShadowform" value="False" />
    <variant name="PriestShadowform" value="False" />
    <variant name="PriestShoot" value="False" />
    <variant name="PriestAttack" value="False" />
    <variant name="PriestSmite" value="False" />
    <variant name="PriestShield" value="False" />
    <variant name="PriestMindBlast" value="False" />
    <variant name="PriestPain" value="False" />
    <variant name="PriestMindFlay" value="False" />
    <variant name="PriestHolyFire" value="False" />
    <variant name="PriestVampiricTouch" value="False" />
    <variant name="PriestShadowfiend" value="False" />
    <variant name="PriestVampiricEmbrace" value="False" />
    <variant name="PriestBlood" value="" />
    <variant name="ShamanTotemicCall" value="False" />
    <variant name="ShamanCloseAttack" value="False" />
    <variant name="ShamanEarthTotem" value="False" />
    <variant name="ShamanFireTotem" value="False" />
    <variant name="ShamanWaterTotem" value="False" />
    <variant name="ShamanAirTotem" value="False" />
    <variant name="ShamanWindfuryTotem" value="False" />
    <variant name="ShamanManaTotem" value="False" />
    <variant name="ShamanATotem" value="False" />
    <variant name="ShamanETotem" value="False" />
    <variant name="ShamanFTotem" value="False" />
    <variant name="ShamanSkyTotem" value="False" />
    <variant name="ShamanWTotem" value="False" />
    <variant name="ShamanMainHand" value="False" />
    <variant name="ShamanAssisHand" value="False" />
    <variant name="DKRaiseDeadNoCorpse" value="False" />
    <variant name="FoodNum" value="" />
    <variant name="WaterNum" value="" />
    <variant name="WarningAmmoNum" value="100" />
    <variant name="ResurrectSafeDis" value="" />
    <variant name="IsWaitWeakEnd" value="False" />
    <variant name="RapidTurn" value="False" />
    <variant name="IsDecline" value="False" />
    <variant name="IsSkinBeast" value="False" />
    <variant name="OpenConch" value="False" />
    <variant name="FlyPickup" value="False" />
    <variant name="FlyGoBackPatrol" value="" />
    <variant name="IsSubLoopScript" value="False" />
    <variant name="IsAttackToQuset" value="False" />
    <variant name="SubScpritChangeMapTime" value="" />
    <variant name="SubScriptLevel" value="" />
    <variant name="NpcName" value="" />
    <variant name="DestName" value="" />
    <variant name="IsMainLoopScript" value="False" />
    <variant name="IsBlockStand" value="False" />
    <variant name="WarningPlayWhisper" value="False" />
    <variant name="WarningPublicSay" value="False" />
    <variant name="WarningStepTime" value="False" />
    <variant name="WarningDecline" value="False" />
    <variant name="WarningLevelUp" value="False" />
    <variant name="StepMaxTime" value="" />
    <variant name="AlarmLevel" value="" />
    <variant name="IsAutoMail" value="False" />
    <variant name="AutoMailItemQuality" value="0" />
    <variant name="MailKeepGold" value="" />
    <variant name="MailReceiveName" value="" />
    <variant name="MailSbject" value="" />
    <variant name="WarsongGulchRank" value="3" />
    <variant name="ArathiBasinRank" value="3" />
    <variant name="AlteracValleyRank" value="3" />
    <variant name="EyeOfTheStormRank" value="3" />
  </item>
  <NoSaleItem />
  <NotDestroyItem />
  <NotMailItem />
  <MustMailItem />
  <MustSaleItem />
  <BuyItem />
  <FilterMonter />
  <SubScript />
  <SkinMonster />
  <DestoryItem />
  <NotPickMonster />
  <Resurrect />
  <IgnorePickPt />
</settings>