<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<settings>
    <item>
        <variant name="AttackDistance" value="35" />
        <variant name="AutoDestroyItemQuality" value="" />
        <variant name="AutoMailItemQuality" value="" />
        <variant name="AutoSaleItemQuality" value="1" />
        <variant name="AutoSaleNpcName" value="講師拉祖維斯" />
        <variant name="BeginAttackBlood" value="90" />
        <variant name="BeginAttackMP" value="100" />
        <variant name="BeginRelaxBlood" value="40" />
        <variant name="BeginRelaxMP" value="100" />
        <variant name="BuyAmmoNum" value="" />
        <variant name="BuyFoodNum" value="80" />
        <variant name="BuyPetFoodNum" value="" />
        <variant name="BuyWaterNum" value="" />
        <variant name="Career" value="Death Knight" />
        <variant name="ChangeMapTime" value="100" />
        <variant name="CurseOfAgony" value="" />
        <variant name="CurseOfElements" value="" />
        <variant name="CurseOfWeakness" value="" />
        <variant name="EscapeMonsterHPPercentage" value="" />
        <variant name="EscapeOrNot" value="" />
        <variant name="EscapePlayerHPPercentage" value="" />
        <variant name="FindSkinnable" value="" />
        <variant name="FollowedTime" value="30" />
        <variant name="GoBackCityAmmo" value="" />
        <variant name="GoBackCityAttack" value="False" />
        <variant name="GoBackCityChest" value="" />
        <variant name="GoBackCityEquipFix" value="True" />
        <variant name="GoBackCityFeet" value="" />
        <variant name="GoBackCityFood" value="True" />
        <variant name="GoBackCityHands" value="" />
        <variant name="GoBackCityHead" value="" />
        <variant name="GoBackCityHearth" value="" />
        <variant name="GoBackCityHorse" value="True" />
        <variant name="GoBackCityLegs" value="" />
        <variant name="GoBackCityMainHand" value="" />
        <variant name="GoBackCityOffHand" value="" />
        <variant name="GoBackCityPetFood" value="" />
        <variant name="GoBackCityRanged" value="" />
        <variant name="GoBackCityShoulders" value="" />
        <variant name="GoBackCityWaist" value="" />
        <variant name="GoBackCityWater" value="False" />
        <variant name="GoBackCityWrist" value="" />
        <variant name="GoBackEmptyNum" value="" />
        <variant name="GoBackFullBag" value="True" />
        <variant name="GoBackPatrol" value="" />
        <variant name="HighestTargetLevel" value="5" />
        <variant name="IsAttackElite" value="" />
        <variant name="IsAttackNormal" value="True" />
        <variant name="IsAttackPriority" value="" />
        <variant name="IsAttackRare" value="" />
        <variant name="IsAttackRareElite" value="" />
        <variant name="IsAttackWorldBoss" value="" />
        <variant name="IsAutoAttack" value="" />
        <variant name="IsAutoBuy" value="" />
        <variant name="IsAutoDestroyItem" value="" />
        <variant name="IsAutoMail" value="" />
        <variant name="IsAutoSale" value="True" />
        <variant name="IsBlockStand" value="" />
        <variant name="IsBuyAmmo" value="" />
        <variant name="IsBuyFood" value="True" />
        <variant name="IsBuyPetFood" value="" />
        <variant name="IsBuyWater" value="False" />
        <variant name="IsChangeMap" value="True" />
        <variant name="IsChangeMapByTime" value="True" />
        <variant name="IsUseBattleGrid" value="" />
        <variant name="IsUseWarlockFelguard" value="" />
        <variant name="IsUseWarlockImp" value="" />
        <variant name="IsUseWarlockSoulShardBag" value="" />
        <variant name="IsUseWarlockVoidwalker" value="" />
        <variant name="LootDelay" value="" />
        <variant name="LootDistance" value="" />
        <variant name="LowestTargetLevel" value="10" />
        <variant name="MailContent" value="" />
        <variant name="MailKeepGold" value="" />
        <variant name="MailReceiveName" value="" />
        <variant name="MailSbject" value="" />
        <variant name="MaximumTargetNumber" value="" />
        <variant name="NotPickup" value="" />
        <variant name="PaladinCommand" value="" />
        <variant name="PaladinCommandJudgement" value="" />
        <variant name="PaladinCrusader" value="" />
        <variant name="PaladinCrusaderJudgement" value="" />
        <variant name="PaladinDevotion" value="" />
        <variant name="PaladinKings" value="" />
        <variant name="PaladinMight" value="" />
        <variant name="PaladinRetribution" value="" />
        <variant name="PaladinRighteousness" value="" />
        <variant name="PaladinRighteousnessJudgement" value="" />
        <variant name="PaladinSanctity" value="" />
        <variant name="PaladinWisdom" value="" />
        <variant name="PassiveAttack" value="" />
        <variant name="PatrolFile" value="" />
        <variant name="PatrolType" value="" />
        <variant name="ResurrectFile" value="" />
        <variant name="RidePickup" value="" />
        <variant name="RunMode" value="change_map" />
        <variant name="UseBatteredChest" value="" />
        <variant name="UseFoodBlood" value="40" />
        <variant name="UseHealingPotion" value="20" />
        <variant name="UseHerb" value="" />
        <variant name="UseIndividualLoot" value="True" />
        <variant name="UseManaPotion" value="20" />
        <variant name="UseMine" value="" />
        <variant name="UseSkinning" value="" />
        <variant name="UseWaterMP" value="100" />
        <variant name="WarlockDemonArmor" value="" />
        <variant name="WarlockDemonSkin" value="" />
        <variant name="WarlockDrainLifeBeginBlood" value="" />
        <variant name="WarlockDrainSoulPlayerBlood" value="" />
        <variant name="WarlockDrainSoulTargetBlood" value="" />
        <variant name="WarlockFelArmor" value="" />
        <variant name="WarlockLifeTapBeginBlood" value="" />
        <variant name="WarlockLifeTapBeginMana" value="" />
        <variant name="WarlockPetMendBloodPet" value="" />
        <variant name="WarlockPetMendBloodPlayer" value="" />
        <variant name="WarlockStoreSoulShardNum" value="" />
        <variant name="WarningAttacked" value="" />
        <variant name="WarningBagFull" value="" />
        <variant name="WarningBandage" value="" />
        <variant name="WarningBevyAttack" value="" />
        <variant name="WarningDieCnt" value="10" />
        <variant name="WarningFollowed" value="True" />
        <variant name="WarningHasGoBack" value="" />
        <variant name="WarningInventoryItemDurability" value="" />
        <variant name="WarningNoAmmo" value="" />
        <variant name="WarningNoBloodPotion" value="" />
        <variant name="WarningNoFood" value="False" />
        <variant name="WarningNoManaPotion" value="" />
        <variant name="WarningNoPetFood" value="" />
        <variant name="WarningNoWater" value="" />
        <variant name="WarningNotOnline" value="True" />
        <variant name="WarningQuestFail" value="True" />
        <variant name="WarningResurrect" value="True" />
        <variant name="WarningStand" value="True" />
        <variant name="WarningTypeBuzzer" value="True" />
        <variant name="WarningTypeSoundBox" value="False" />
        <variant name="WarningWhisper" value="True" />
        <variant name="battle_grid_size" value="" />
        <variant name="monster_attack_range" value="35" />
    </item>
    <NoSaleItem />
    <NotDestroyItem />
    <NotMailItem />
    <MustMailItem />
    <MustSaleItem />
    <BuyItem />
    <FilterMonter />
</settings>
