<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<settings>
    <item>
        <variant name="AttackDistance" value="35" />
        <variant name="AutoDestroyItemQuality" value="" />
        <variant name="AutoSaleItemQuality" value="" />
        <variant name="AutoSaleNpcName" value="" />
        <variant name="BeginAttackBlood" value="90" />
        <variant name="BeginAttackMP" value="90" />
        <variant name="BeginRelaxBlood" value="70" />
        <variant name="BeginRelaxMP" value="35" />
        <variant name="BuyAmmoNum" value="" />
        <variant name="BuyFoodNum" value="60" />
        <variant name="BuyPetFoodNum" value="" />
        <variant name="BuyWaterNum" value="60" />
        <variant name="Career" value="Shaman" />
        <variant name="ChangeMapTime" value="100" />
        <variant name="CreateFoodNum" value="" />
        <variant name="CreateWaterNum" value="" />
        <variant name="DruidAttackType" value="" />
        <variant name="DruidBeginHealBlood" value="" />
        <variant name="DruidDAttack" value="" />
        <variant name="DruidDemoralizingRoar" value="" />
        <variant name="DruidEndHealBlood" value="" />
        <variant name="DruidEnrage" value="" />
        <variant name="DruidFaerieFire" value="" />
        <variant name="DruidFeralCharge" value="" />
        <variant name="DruidFire" value="" />
        <variant name="DruidLifebloom" value="" />
        <variant name="DruidMaim" value="" />
        <variant name="DruidMangle" value="" />
        <variant name="DruidOmenofClarity" value="" />
        <variant name="DruidPounce" value="" />
        <variant name="EscapeMonsterHPPercentage" value="" />
        <variant name="EscapeOrNot" value="" />
        <variant name="EscapePlayerHPPercentage" value="" />
        <variant name="FindSkinnable" value="" />
        <variant name="FollowedTime" value="30" />
        <variant name="GoBackCityAmmo" value="" />
        <variant name="GoBackCityAttack" value="False" />
        <variant name="GoBackCityBandage" value="" />
        <variant name="GoBackCityChest" value="" />
        <variant name="GoBackCityEquipFix" value="True" />
        <variant name="GoBackCityFeet" value="" />
        <variant name="GoBackCityFood" value="True" />
        <variant name="GoBackCityHands" value="" />
        <variant name="GoBackCityHead" value="" />
        <variant name="GoBackCityHearth" value="" />
        <variant name="GoBackCityHorse" value="True" />
        <variant name="GoBackCityLegs" value="" />
        <variant name="GoBackCityMainHand" value="" />
        <variant name="GoBackCityOffHand" value="" />
        <variant name="GoBackCityPetFood" value="" />
        <variant name="GoBackCityRanged" value="" />
        <variant name="GoBackCityShoulders" value="" />
        <variant name="GoBackCityWaist" value="" />
        <variant name="GoBackCityWater" value="True" />
        <variant name="GoBackCityWrist" value="" />
        <variant name="GoBackEmptyNum" value="" />
        <variant name="GoBackFullBag" value="True" />
        <variant name="GoBackPatrol" value="" />
        <variant name="HighestTargetLevel" value="3" />
        <variant name="IsAttackElite" value="" />
        <variant name="IsAttackNormal" value="True" />
        <variant name="IsAttackPriority" value="" />
        <variant name="IsAttackRare" value="" />
        <variant name="IsAttackRareElite" value="" />
        <variant name="IsAttackWorldBoss" value="" />
        <variant name="IsAutoAttack" value="" />
        <variant name="IsAutoBuy" value="" />
        <variant name="IsAutoDestroyItem" value="" />
        <variant name="IsAutoSale" value="True" />
        <variant name="IsBlockStand" value="" />
        <variant name="IsBuyAmmo" value="" />
        <variant name="IsBuyFood" value="True" />
        <variant name="IsBuyPetFood" value="" />
        <variant name="IsBuyWater" value="True" />
        <variant name="IsChangeMap" value="True" />
        <variant name="IsChangeMapByTime" value="True" />
        <variant name="IsCircleDirection" value="" />
        <variant name="IsUseBattleGrid" value="" />
        <variant name="IsUseFishMonger" value="" />
        <variant name="LootDelay" value="" />
        <variant name="LootDistance" value="" />
        <variant name="LowestTargetLevel" value="8" />
        <variant name="MageArmorType" value="" />
        <variant name="MageAttack" value="" />
        <variant name="MageFirstAttack" value="" />
        <variant name="MageShoot" value="" />
        <variant name="MaximumTargetNumber" value="" />
        <variant name="NotPickup" value="" />
        <variant name="PassiveAttack" value="" />
        <variant name="PatrolFile" value="" />
        <variant name="PatrolType" value="Line" />
        <variant name="PlayerDistance" value="" />
        <variant name="PriestAttack" value="" />
        <variant name="PriestBlood" value="" />
        <variant name="PriestHolyFire" value="" />
        <variant name="PriestMindBlast" value="" />
        <variant name="PriestMindFlay" value="" />
        <variant name="PriestNoShadowform" value="" />
        <variant name="PriestPain" value="" />
        <variant name="PriestShadowfiend" value="" />
        <variant name="PriestShadowform" value="" />
        <variant name="PriestShield" value="" />
        <variant name="PriestShoot" value="" />
        <variant name="PriestSmite" value="" />
        <variant name="PriestVampiricEmbrace" value="" />
        <variant name="PriestVampiricTouch" value="" />
        <variant name="Radius" value="" />
        <variant name="ResurrectFile" value="" />
        <variant name="RidePickup" value="" />
        <variant name="RunMode" value="change_map" />
        <variant name="ShamanATotem" value="" />
        <variant name="ShamanAirTotem" value="" />
        <variant name="ShamanAssisHand" value="True" />
        <variant name="ShamanAssisHandStyle" value="Windfury Weapon" />
        <variant name="ShamanAttackType" value="Far" />
        <variant name="ShamanCloseAttack" value="True" />
        <variant name="ShamanETotem" value="" />
        <variant name="ShamanEarthTotem" value="" />
        <variant name="ShamanFTotem" value="True" />
        <variant name="ShamanFireTotem" value="" />
        <variant name="ShamanMainHand" value="True" />
        <variant name="ShamanMainHandStyle" value="Windfury Weapon" />
        <variant name="ShamanManaTotem" value="True" />
        <variant name="ShamanShieldType" value="Water" />
        <variant name="ShamanSkyTotem" value="True" />
        <variant name="ShamanTotemicCall" value="True" />
        <variant name="ShamanWTotem" value="" />
        <variant name="ShamanWaterTotem" value="" />
        <variant name="ShamanWindfuryTotem" value="" />
        <variant name="StopCreateFoodNum" value="" />
        <variant name="StopCreateWaterNum" value="" />
        <variant name="UseArcaneMissiles" value="" />
        <variant name="UseBatteredChest" value="" />
        <variant name="UseFoodBlood" value="60" />
        <variant name="UseFrostNova" value="" />
        <variant name="UseHealingPotion" value="15" />
        <variant name="UseHerb" value="" />
        <variant name="UseIndividualLoot" value="False" />
        <variant name="UseMageSystem" value="" />
        <variant name="UseManaPotion" value="15" />
        <variant name="UseManaShield" value="" />
        <variant name="UseManaSugarMana" value="" />
        <variant name="UseMine" value="" />
        <variant name="UsePolymorph" value="" />
        <variant name="UseSkinning" value="" />
        <variant name="UseSummonWater" value="" />
        <variant name="UseWaterMP" value="35" />
        <variant name="WarningAttacked" value="" />
        <variant name="WarningBagFull" value="" />
        <variant name="WarningBandage" value="" />
        <variant name="WarningBevyAttack" value="" />
        <variant name="WarningFollowed" value="" />
        <variant name="WarningHasGoBack" value="" />
        <variant name="WarningInventoryItemDurability" value="" />
        <variant name="WarningNoAmmo" value="" />
        <variant name="WarningNoBloodPotion" value="" />
        <variant name="WarningNoFood" value="" />
        <variant name="WarningNoManaPotion" value="" />
        <variant name="WarningNoPetFood" value="" />
        <variant name="WarningNoWater" value="True" />
        <variant name="WarningNotOnline" value="" />
        <variant name="WarningPlayer" value="" />
        <variant name="WarningQuestFail" value="True" />
        <variant name="WarningResurrect" value="" />
        <variant name="WarningStand" value="True" />
        <variant name="WarningTypeBuzzer" value="" />
        <variant name="WarningTypeSoundBox" value="" />
        <variant name="WarningWhisper" value="True" />
        <variant name="battle_grid_size" value="" />
        <variant name="monster_attack_range" value="25" />
    </item>
    <NoSaleItem />
    <NotDestroyItem />
    <NotMailItem />
    <MustMailItem />
    <MustSaleItem />
    <BuyItem />
    <FilterMonter />
</settings>
